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    Class MultiMediaLoader

    MultiMediaLoader will load multiple sprites and audios according to the mediaInfo file.

    Inheritance
    System.Object
    LoaderBase
    MultiMediaLoader
    Inherited Members
    LoaderBase.ExtensionName
    LoaderBase.LangFlag
    LoaderBase.Name
    LoaderBase.LoadBase(String, LangFlag)
    LoaderBase.LoadFile<T>()
    LoaderBase.GetFilePath(String)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Rosetta.Runtime.Loader
    Assembly: Rosetta.Runtime.dll
    Syntax
    public class MultiMediaLoader : LoaderBase

    Methods

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    Load(String, LangFlag, ref Dictionary<String, Dictionary<String, Sprite>>, ref Dictionary<String, Dictionary<String, AudioClip>>)

    Declaration
    public void Load(string space, LangFlag locale, ref Dictionary<string, Dictionary<string, Sprite>> spriteCache, ref Dictionary<string, Dictionary<string, AudioClip>> audioCache)
    Parameters
    Type Name Description
    System.String space
    LangFlag locale
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.Dictionary<System.String, UnityEngine.Sprite>> spriteCache
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.Dictionary<System.String, UnityEngine.AudioClip>> audioCache
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    Load<T>(String, String, Nullable<LangFlag>)

    Declaration
    public override T Load<T>(string space, string filename, LangFlag? flag = default(LangFlag? ))
    Parameters
    Type Name Description
    System.String space
    System.String filename
    System.Nullable<LangFlag> flag
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T
    Overrides
    LoaderBase.Load<T>(String, String, Nullable<LangFlag>)
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