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    Class RosettaRuntimeSetting

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    Sirenix.OdinInspector.SerializedScriptableObject
    RosettaRuntimeSetting
    Implements
    UnityEngine.ISerializationCallbackReceiver
    Inherited Members
    Sirenix.OdinInspector.SerializedScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
    Sirenix.OdinInspector.SerializedScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
    Sirenix.OdinInspector.SerializedScriptableObject.OnAfterDeserialize()
    Sirenix.OdinInspector.SerializedScriptableObject.OnBeforeSerialize()
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Rosetta.Runtime
    Assembly: Rosetta.Runtime.dll
    Syntax
    [CreateAssetMenu(fileName = "RosettaRuntimeSetting", menuName = "Rosetta/RuntimeSetting")]
    [Serializable]
    public class RosettaRuntimeSetting : SerializedScriptableObject, ISerializationCallbackReceiver

    Fields

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    DefaultI18NSpaces

    Declaration
    public List<string> DefaultI18NSpaces
    Field Value
    Type Description
    System.Collections.Generic.List<System.String>
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    DevLocale

    Declaration
    [ValueDropdown("langFlag")]
    [OnValueChanged("SwitchDevLocale", false)]
    public LangFlag DevLocale
    Field Value
    Type Description
    LangFlag
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    Locale

    Declaration
    [HideInInspector]
    public LangFlag Locale
    Field Value
    Type Description
    LangFlag
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    TextFileType

    Declaration
    [ValueDropdown("textFileType")]
    public I18NFileType TextFileType
    Field Value
    Type Description
    I18NFileType

    Implements

    UnityEngine.ISerializationCallbackReceiver
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